Similar to Mario Party 10, this game crashed on every version of Cemu between 1.26.0 and 1.25.0b. With USA Verison and great pc setup, it's only loads on fewer Wii Remote games but gamepad is still crashing.Ĭemu crashes when you try to load any type of game. Black screen only.Ĭemu crashes after trying to start a Gamepad-Party Game Wii Controller emulation is missing so also no Multiplayer GamesĬemu crashes after trying to load Gamepad and Wii Remote games. These include Tabletop Minigames that can be played with the Wii U GamePad only.įorce closes Cemu after 2 seconds. In addition to the main games that everyone can play together, there are 80 minigames that can be played on your own. When you want to leave the TV behind, you can choose to play exclusively on the Wii U GamePad with an array of 15 tabletop games, ranging from foosball to baseball, for two-player competitive and cooperative play. You can rate your performance by adding a one- to five-star ranking after the match is over. Post your impressions of game sessions to Miiverse™. Your goal is to describe your surroundings based on what you see on the GamePad in order to help the other players find your location. For example, in "Lost-and-Found Square," imagine you are the person holding the GamePad and you are lost in a playground. Bundled with a Wii Remote Plus controller and stand at a suggested retail price of $49.99.Įveryone at the party competes with his or her own Mii characters in a medley of party games.Įxperience new ways to play with others using the Wii U GamePad. No matter what kind of party you're throwing, Wii Party™ U offers something for everyone. There is no stable way around it, even though there is some sort of unofficial build that emulates the WiimotePlus that is far from ideal as it uses quite an old build which has some bugs concerning Skyward Sword which makes it very hard to complete, on top of that you need to do a lot of controller profile switching to get past some parts of the game (meaning alt-tabbing out of the game, changing your controller profile, alt-tabbing back into the game, doing the actions, alt-tabbing out, changing the profile back to the original one, continuing to play until this happens again like 2 minutes later)įor Metroid Prime Trilogy there are some perfectly fine controller schemes around if you Google around a bit but I personally prefer to play 1 and 2 on the GameCube as the Wii version doesn't really add all that much.īut if you are serious about emulating a Wii (and a Wii U) I can really recommend you get a Bluetooth adapter with passthrough support, a (wireless or USB Powered) Sensor Bar and a (1st party) WiimotePlus controller and Nunchuck you really won't regret it.Enjoy board games and mini-games on the TV, play familiar tabletop games using the Wii U GamePad Controller, or transform your living room into a game show floor. Skyward Sword is a MotionPlus title, since there is no emulated MotionPlus you NEED to use a REAL WiiMote Plus (or a normal one with the MotionPlus attachment) a Bluetooth adapter (preferably one that works with passthrough since that seems, at least in my experience, much more stable) and a Wii (U) Sensor Bar (or something that emulates that like 2 candles next to your screen). (04-20-2019, 02:03 AM)Stip Wrote: hello everyone! 2 quick questions:ġ- is there any way at all to use six-axis tech (the motion capture used on ps3 and ps4 controllers) to emulate the wiimote motion capture? even as using non-official dolphin builds or other software?Ģ- if there is not, anyone has an option configuration for playing zelda SS and metroid prime trilogy? So it is possible in theory since they did it with Cemu/WiiU controller. That uses a plugin that captures all motion sensors on the DS4, I tested it myself with Zelda BotW. I was about to mention CemuHook to the second poster. Maybe someday Dolphin get motion controller support through it, who knows. Said that, however, OpenXR is a thing nowadays, it's cross-platform and open-source and should allow getting motion data from VR controllers. However, that's a non-standard way and given we dropped UDPWiimote due lack of maintenance I doubt something like that would get merged on Dolphin, especially as it would be an OS-specific thing. As far as I messed around, the motion data is then broadcast in network packets on 127.0.0.1 and that's used by plugins such as CemuHook for Cemu emulator. (04-20-2019, 02:57 PM)mbc07 Wrote: You can actually access the accelerometer/gyro data of DualShock controllers, on Windows at least, by using patched versions of SCP DS3/DS4Windows.
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